레이블이 AP인 게시물을 표시합니다. 모든 게시물 표시
레이블이 AP인 게시물을 표시합니다. 모든 게시물 표시

2013년 2월 7일 목요일

Katarina, the Sinister Blade - Season 3

Story of Katarina









































Statistics

























Runes




















Masteries























Giving more points are not recommended for Katarina unless you are going little Tanky Katarina.
Lets go standard Mid masteries 21-9-0

Sometimes, you can go 14-15-1 or 15-14-1 depending on your taste and enemy's champ type.
For example:












Summoner Spells


However, Cleanse can be used when enemy teams got champs such as Fiddlesticks or Cho'Gath.
Also, Teleport can be used for strong ganking. It's been used frequently even in tournaments. In other hand, it sometimes is very useful when enemy teams have champs like Shen, Twisted Fate, or Nocturne.




Skills
























Passive: Voracity
- Champion kills or assists reduce Katarina's cooldown by 15 seconds.

Bouncing Blades
- Katarina throws a dagger that bounces from enemy to enemy, dealing magic damage 60/95/130/165/200 (+0.45AP) and marking them. Her next spell or basic attack against a marked target will consume the mark and deal additional magic damage 15/30/45/60/75 (+0.15AP).

Sinister Steel
- Katarina whirls her daggers around her, dealing magic damage 40/75/110/145/180 (+0.5AD)(+0.25AP) to all enemies in the area. If she hits an enemy Champion, Katarina gains a burst of speed for a short duration by 15/20/25/30/35%.

Shunpo
- Katarina instantly moves to her target's location and takes reduced damage from enemies for a few seconds. If the target is an enemy, she deals damage 60/85/110/135/160 (+0.5AP).

Death Lotus
- Katarina becomes a flurry of blades, throwing daggers with unrivaled speed at up to three nearby Champions. Daggers deal magic damage (400/500/600(+3.0AD)(+2AP) within 2 seconds) and reduce incoming healing on targets hit.


Skill Build











For me, I usually learn more Q in the beginning (before 7) because it let you farm safer. Also, it's good to deal damage the enemy inside their tower. Then, after 7, I start building W skills. But as I said every time, skill build depends on your experience or enemy's champ type.


Skill tips.

**Smart Cast is recommended for Katarina.
- Using ward for shunpo is essential skill that you want to practice.
  - For example, Lee Sin also use ward to move better.
  - Place a Ward near you and use Shunpo to the Ward.
  - Even it isn't as fast as Flash, but the range is longer.
  - Also, I always buy Ward Stone because you won't have to buy Ward all the time and squander Gold.
- Katarina's ult doesn't show your location to other player, which means if you use ult in bush, they won't see you.



Item

Start Item:





Core Item:





Final Item:





Item Build:






Item Tip.
- Before coming back to home, not only calculate Gold for items but also calculate Gold for portions and Wards.
- In the beginning , Ward isn't for Shunpo but it's more for prevent ganking.
- When playing with Evlynn, Akali, Shaco, or Twitch, buy Vision Ward often.



Diana, Scorn of the Moon - Season 3

Story of Diana











































Statistic

























Runes












Diana usually get cs (minion kills) by basic melee attack which might be hard for ganking and etc. It can be easier to farm with Armor Runes. Especially when their jungler is Lee, I strongly recommend to follow with this runes.







Masteries

























Summoner Spells

You are Mid...




Skills
























Passive: Moonsilver Blade
- Gains Attack Speed 20%. Every third strike cleaves nearby enemies for additional magic damage 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6AP).

Crescent Strike
- Diana swings her blade to unleash a bolt of lunar energy that deals damage 60/95/130/165/200 (+0.7AP) in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them for 3 seconds.

Pale Cascade
- Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area 20/35/50/65/80 (+0.2AP). She also gains a temporary shield that absorbs damage 55/80/105/130/155 (+0.4AP). This shield is refreshed if her third sphere detonates.

Moonfall
- Diana draws in an slow all nearby enemies by 35/40/45/50/55% for 2 seconds.

Lunar Rush
- Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
- Becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100/160/220 (+0.6AP) magic damage.




Skill Build:
There are too many builds available for Diana.
The one I use is to Master R-Q-W-E.



Item

Start Item:





Or






Movement speed is already added by Runes.
I recommend to start with the first Start Item.

Item Build:






Item Build Tip.
- Unless you are beating your enemy very very super hard, I always recommend to start build Armor or MR items first.



Additional Diana Tips.
- Until you reach level 4, DO NOT learn any skills except Q. You either have to learn W or E depending on your jungler's gank. You won't know what skill will be needed.
- Until level 6 and learn ult, just stay back all the time and get cs(minions) with Q and basic attack.

Mid player Tips when your lane is fully pushed.
1. Dirty Farming (getting wolves or ghost)(jungling)
2. Keep pressing your lane and destroy tower (you might really want to check all the locations of enemies and jungler to prevent ganking)
3. Roaming
- Always think and calculate which of three would be the most efficient.
  - For assassin champs, Roaming>>Keep pressing lane>>Dirty Farming

Before Game Tips for Diana.
- Try to ben Swain, Orianna, or Ryze.
- I would dodge the game if there is one of them.



For Video Guides and Teaching for Diana, click!!

2013년 2월 6일 수요일

Galio, the Sentinel's Sorrow - Season 3

Story of Galio


























































Statistic
























Runes
















Unlike other mid champs, Galio goes all runes by Magic Resist. At level 1, Galio gets 56 Magic Resist. However, according to Passive (See Below), Galio gets about 23 ability power at the same time due to high Magic Resist rate.
As a result, early dealing with enemy will be always stay stronger.

Also, it's sometimes recommended to put Movement Speed for Quintessence runes (the last rune with x3) when you stand against champs like Ahri or junglers like Lee.


Masteries























Masteries for Galio is little special than other champs.
Galio is strong enough that 9 Offense points are quiet working well. At the same time, Galio is tanky enough that you wouldn't have to spend all the points for the Defense part. And there is another simple reason that Galio doesn't give full credit at Defense and give it to Utility.
To Galio, Flash is ABSOLUTELY needed either early, middle, or late games than any other champs.
Flash is needed to be prepared for early gank.
Flash is needed to win the roaming or dragon fight in the middle game.


Summoner Spells

As I mentioned earlier, Flash is the MOST important spell for Galio.
Sometimes, Teleport is also used to roam other lane more efficiently.


Skills























Passive: Runic Skin
- Galio converts 50% of his total Magic Resistance into Ability Power.
- If someone ask me why I play Galio, I would say I just love his Passive.
It enables Galio to be very tanky and strong. Especially when there are many AP dealers on enemy's team, Galio can more focus on Magic Resistance.

Resolute Smite
- Galio fires a concussive blast from his eyes, slowing 24/28/32/36/40% for 2.5s and dealing damage 80/135/190/245/300 (+0.7AP) to enemies caught near the impact point.

Bulwark
- Galio shields an ally Champion for 4 seconds, increasing their Armor and Magic Resistance 30/45/60/75/90, and restoring Galio's health 25/40/55/70/85 (0.3AP) each time that Champion suffers damage.

Righteous Gust
- Galio claps his wings, unleashing a gust of concussive wind that damages enemies 60/105/150/195/240 (+0.5AP) and leaves a directional draft in its wake that increases ally movement speed by 20/28/36/44/52%.

Idol of Durand
- Galio assumes a form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes 220/330/440 (0.6AP).



Skill Build











Mastering Q is absolutely right. Q's dealing and slow effect is needed for every situation to Galio.
Mastering W after Q is recommended. Due to Passive, 50% of Magic Resist will be added as Ability Power. Perform W to increase Magic Resist and deal with Q.



Item

Start Item:





Core Item:





Final Item:





Item Build:










Item build above is only a recommended one. Item build always changes depending on your enemies or your team members. If our teams are not tanky enough, start building more focusing on Armors and Magic Resist. If our teams are tanky enough, lets start building more focused on Ability Power. In both ways, you will end up with huge Ability Power due to Passive.



For Video Guides and Teaching for Galio, click!!

Gragas, the Rabble Rouser - Season 3

Story of Gragas













































Statistic
























Runes




















Masteries
























Summoner Spells

As always. Especially when you stand at mid. Flash and Ignite is the most appropriate spells to make a solo kill at mid.


Skills























Passive: Happy Hour
- On ability use, Gragas takes a drink restoring 2% of his max health over 4 seconds.

Barrel Roll
- Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 5 seconds 85/135/185/235/285 (+0.9AP). Enemies struck by the blast have their attack speed lowered for 3 seconds by 20/25/30/35/40%.

Drunken Rage
- Gragas guzzles down brew from his cask for 1 second, restoring his mana 30/45/60/75/90. After finishing, he becomes drunkenly empowered, increasing his damage dealt 30/40/50/60/70 and reducing damage received for 20 seconds by 10/12/14/16/18%.

Body Slam
- Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby units 80/120/160/200/240 (+0.66DMG) (+0.5AP) and slowing their movement by 35%. Damage is split among units hit.
- Here you have FREE FLASH.

Explosive Cask
- Gragas hurls his cask to a location, which explodes on impact, dealing damage 200/325/450 (+1AP) and knocking back enemies caught in the blast radius.


Skill Build












Item

Start Item:





Core Item:





Final Item:





Item Build:





Players who experienced Gragas would understand my start item. Gragas lacks mana all the time. Also, because Gragas is a melee tank type champ, its hard to take cs (minion kills). If Gragas start with a shoe and three portion, you will find out yourself no mana within a minute, I strongly recommend this start items.


For Video Guides and Teaching for Gragas, click!!